Suikoden 2 gameshark codes all items1/13/2024 ![]() ![]() Since the after-battle module is not used in those cases, the bug has no opportunityīox 1 : (1 - 1)/8 = 0, remainder 0. Of an event, like a Cook-off, or found in towns, chests, or shops. Luckily for Konami, this mostly occurs for recipes given as part However, the error in the checkĬan also cause data unrelated to recipes to be examined in some cases. The bug mostly manifests when Hai Yo has recipes. The searches through various inventories actually work correctly. ![]() That includes the party's bag, storage, and Hai Yo's "cookbook". Instead opted to search for the item everywhere a player might put it. Apparently to save space in the Playstation's precious RAM, Konami decided not to flag the occurrence of a drop, and It isn't removed or replaced receipt of the item is simply prevented after the fact by checking to see if it Enemies that drop a Recipe item, are only allowed to drop it once, but it will always be ![]() These drops all have a probability from 1/255 More specifically, the problem is a programming error in the after-battle module.Įvery enemy in the game has space for three "drops", items that they may drop after being killed. You can happily receive every "impossible" recipe in the game, if you just play withoutĮver giving him any of the recipes you acquire. In the simplest terms possible, the problem is Hai Yo. ![]()
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